Expertise

Expertise

Four areas of competence, from applied research to engineering. We only mention technologies we actually master.

01

Video game technologies

Design and optimisation of real-time interactive technologies, from engine to production system.

  • 3D engines and real-time rendering
  • GPU programming and optimisation
  • Simulation and interactive systems
  • High-performance, cross-platform software architectures
02

Artificial intelligence

Integration and execution of AI models on controlled hardware, with attention to resources and memory.

  • Local AI and inference on controlled hardware
  • Model architectures and learning
  • Memory and intelligent systems
  • Quantisation and resource management
03

Virtual reality & immersive

Development of immersive environments and experiences, from capture to interaction.

  • VR, AR and XR
  • Stereoscopy and spatialisation
  • Interaction and immersive systems
  • Dedicated pipelines and tools
04

Hardware & embedded systems

Hardware prototyping and integration, when projects require going down to the hardware level.

  • Hardware prototyping
  • CPU / GPU architectures
  • Electronics and embedded systems
  • Hardware / software integration

A project, an idea, an R&D partnership?

Describe your need or research direction: we will get back to you to discuss it.